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> [DCS World & FC3] --> Bug 1.2.6
Harke
post 9 Oct 2013, 13:22
Message #21






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BON !
pour revenir au SEAD

il fonctionne bien, les "soucis" d'explosion sont en fait une feature, les SR se défendent lorsqu'ils détectent un départ sur eux en faisant exploser le missile par interruption du faisceau

voici un post qui explique tout cela

de plus, j'ai découvert que l'on pouvait faire le tri entre SR et TR via une commande de l'appareil, pour n'avoir plus d'afficher que les TR !


voici le post complet

CITATION
Ok here it is, once and for all.
Kh-25MPU and Kh-58 exploding is NOT A BUG.

It's the correct behavior of these anti-radiation missiles.
The AGM-88 is more advanced. But for the older ones:

You need to learn the SAM radar types first.
Then only attack TRs and STRs and not SRs from long distance.

You can also use them against Shilkas/Vulcans but only after they actually locked you. TORs, Rolands and Gepards require you to be locked by them in order to have a solid track for anti-radar missile to follow.

Please, do not assume that everything is a bug.

This behavior is normal and just because with you alone in single player, it seems to work against SRs, it's because you are the only target they tracking. And even BUK SR can be tracked with MPU/58 and destroyed if you are close enough.

Also, a SAM behavior is different depending on its skill level.
It can refrain from using its TR and only SR and your MPU explodes.

Some SAMs have both TR/SR combined and use them selectively.

And Tunguska is another special case where it doesn't have to lock you with its radar but search only and use the optics to track on launch, thus no warning. But set it to night time, and it will lock and use the radar to track.

You can have 'I' turned on looking at all the SAM sites, then RShift R and see how long it takes for some to reappear. Those SRs will auto-explode your missiles if you launch and it takes more than 2 secs for the radar to paint again. In multi-player, this delay can also be affected by the latency. You can also filter the TRs from the rest of the SR clutter and attack those fast! And absolutely guaranteed no auto-explosion on your missiles!

Also, never forget the Launch Permission Override and Laser Override, and that Shkval can be used in combination with the Phantasmagoria pod and a 25ML has a ballistic range of 25km and that it doesnt auto-explode after laser loss but keeps going towards the target. And Vikhr-M is up to 12km with laser/override.

The anti-radar missiles will keep going to the last known position of the target even if it turns off its radar or stops tracking and switches back to search or another target. And it will lock back onto the target or even another target, like a Shilka if one appears within its passive view. And the proximity fuses work like a charm.

There are additional tricks you can use with Su-25T and other advanced engagement tactics so that your missiles don't auto-explode or get shot down.

Why am I giving away all these secrets...
Because Im getting more and more concerned of seeing people complain due to their own lack of understanding of the simulation, which is superb!

In FC2 it used to be easier to SEAD, but this is much more realistic and is great, because if you know what you're doing, each and all SAMs can be destroyed.
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Galevsky
post 9 Oct 2013, 13:30
Message #22




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Merci Harke pour ces précisions thumbsup.gif

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Azrayen'
post 21 Oct 2013, 22:51
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Yep, bonne info, merci Harke thumbsup.gif
Un reste de doute parce que info pas transmise pas un gars "tagué ED" mais il est convaincant & logique.

Avec le lien, c'est bien aussi pour suivre les à-côtés, donc : http://forums.eagle.ru/showthread.php?p=1896961#post1896961

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Azrayen'
post 23 Oct 2013, 14:02
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Harke, as-tu validé cette question par des tests ? Je doute un peu sur l'aspect "voulu" de la chose si ça ne touche que les clients multi...

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