-- available through options.graphics Plugins = { "DXRenderer.dll", "ZweiBlau.dll", "AVIMaker.dll", "Weather.dll", "NGModel.dll", "edterraingraphics3.dll", "Effects.dll", } Precaching = { around_camera = 50000; around_objects = 10000; around_types = {"world", "point"}; preload_types = {"map", "world", "mission"}; } PrecompiledEffects = { mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES"; --mode = "USE_PRECOMPILED_EFFECTS_ONLY"; } VFSTexturePaths = { "./Bazar/TempTextures", "./Bazar/Textures/c-130", "./Bazar/Textures/Batumi_buildings", "./Bazar/Effects/EffectTextures", "./Bazar/Effects/EffectRiverTGA", "./Bazar/Effects/WaterEffects", "./Bazar/Effects", "./Bazar/Textures/old_textures", "./Bazar/Textures/f-15", "./Bazar/Textures/e-2d", "./Bazar/Textures/f-15e", "./Bazar/Textures/An-26B", "./Bazar/Textures/An-30M", "./Bazar/Textures/Patriot", "./Bazar/Textures/kc-135", "./Bazar/Textures/e-3", "./Bazar/Textures/il-76md", "./Bazar/Textures/a-50", "./Bazar/Textures/il-78m", "./Bazar/Textures/uh-1", "./Bazar/Textures/Su-27", "./Bazar/Textures/Su-33", "./Bazar/World/textures/TexturesBMP_weapons", "./Bazar/World/textures/WorldTexturesBMP3", "./Bazar/World/textures/WorldTexturesTGA3", "./Bazar/World/textures/WorldTexturesTGA2", "./Bazar/World/textures/WorldTexturesTGA", "./Bazar/World/textures/WorldTexturesBMP2", "./Bazar/World/textures/WorldTexturesBMP", "./Bazar/World/textures/WorldTexturesBMP1", "./Bazar/World/textures/ShipTexturesBMP", "./Bazar/World/textures/Y_FInal_Texture", "./Bazar/World/textures/Y2_FInal_Texture", "./Bazar/World/textures/Y3_FInal_Texture", "./Bazar/World/textures/Y4_FInal_Texture", "./Bazar/World/textures/Y4_FIame", "./Bazar/World/textures/Y5_FInal_Texture", "./Bazar/World/textures/Y6_FInal_Texture", "./Bazar/World/textures/Vehicles_misc", "./Bazar/World/textures/A-10_Weapons", "./Bazar/World/textures/AH-64_Apache", "./Bazar/World/textures/gunners", "./Bazar/World/textures/KA-27textures", "./Bazar/World/textures/MI26_textures", "./Bazar/World/textures/UH_60_textures", "./Bazar/World/textures/T_Textures", "./Bazar/World/textures/Ka-50_general", "./Bazar/World/textures/A-10", "./Bazar/World/textures/L-39", "./Bazar/World/textures/yak-40_tex", "./Bazar/World/textures/NAVY_Textures", "./Bazar/World/textures/Railroad_trains_texture", "./Bazar/World/textures/Su-25_common_textures", "./Bazar/World/textures/Su-25_Georgian_Skins", "./Bazar/World/textures/Su-25_Russian_Skins", "./Bazar/World/textures/Su-25_Ukrainian_Skins", "./Bazar/World/textures/MI-8MT", "./Bazar/World/textures/Mig-31", "./Bazar/World/textures/F-18C", "./Bazar/World/textures/P-51D", "./Bazar/World/textures/Tu-22m3", "./Bazar/World/textures/mq-9_reaper_textures", "./FUI/Common/", "./FUI/Common/Net/", "./FUI/Fonts/", "./Bazar/ParticleEffects/textures/", "./Bazar/Effects/ParticleSystem2/", } ModelPaths = { "./Bazar/World/Shapes/", "./Bazar/Terrain/Structures/High/EDM/", } Camera = { Low = { near_clip = 0.2; middle_clip = 4; far_clip = 150000; structures = {30, 2000}; trees = {1000, 1500}; dynamic = {300, 20000}; dynamic2 = {300, 20000,0.5}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {10000, 50000}; lights = {50, 10000}; districtobjects = {100, 100}; districts = {2000, 2000}; lodMult = 1; lodAdd = 100; }; Medium = { near_clip = 0.2; middle_clip = 4; far_clip = 150000; structures = {35, 10000}; trees = {1000, 6000}; dynamic = {300, 20000}; dynamic2 = {300, 20000,0.5}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {14000, 80000}; lights = {100, 30000}; districtobjects = {300, 300}; districts = {6000, 6000}; lodMult = 1.5; lodAdd = 0; }; High = { near_clip = 0.2; middle_clip = 4; far_clip = 150000; structures = {40, 20000}; trees = {1000, 12000}; dynamic = {300, 20000}; dynamic2 = {300, 20000,0.5}; objects = {5000, 80000}; mirage = {3000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; districtobjects = {400, 400}; districts = {12000, 12000}; lodMult = 1.0; lodAdd = 0; }; } --[[ -- these params are set via options shadows = 1; lights = 0; mirrors = 0; textures = 2; water = 4; scenes = "medium"; effects = 0; heatBlr = 0; MSAA = 2; HDR = 0; TranspSSAA = 1; environmentMap = 1; ambientMap = false; ]]-- DebugColoredTexture = 0; ScreenshotQuality = 90; ScreenshotExt = "jpg"; FogParam1 = 6; FogParam2 = 1.1; PilotNames = false; maxfps = 120; RenderEffect = 0; render3D = true; cockpitOnly = false; treesVisibility = 1500; sync = false; MFD_render_params = { two_pass_always = true; dist_multiplier_fov_base = 0.3; second_pass_start_fov = 0.1; second_pass_far_clip = 100; single_pass_near_clip = 10; } -- настройки Луны Moon = { Ktex = 1.7355; -- коэффициент, учитывающий размер луны на текстуре 512.0/295.0; Smax = 3; -- коэффициент размера луны при угле места равном нулю Smin = 2.5; -- коэффициент размера луны при угле места >= Hmax Hmax = 45; -- макс. угол места в градусах в пределах которого луна изменяет свой размер moonLightColor = {63.75, 71.4, 89.25}; -- цвет света от луны } Stars = { c0 = 0; c1 = 2; c2 = 9; c3 = 10; flickerEnabled = true; tau = 15; period = 20; }