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Harke
DCS 1.2.3 Now Available
Tuesday, 26 February 2013
DCS Change Log 1.2.3

Today we are happy to make available version 1.2.3 of DCS World and updates to several DCS modules.

New Features:

DCS World

Added new Su-27 model. More skins will be added later.
Added new Mission Editor trigger rule - Bomb in Zone.
New mission editor skin. Incomplete work in progress.
Helicopters will better maneuver against AAA maneuvering when in the threat area.
Added new Mission Editor trigger rule - Expression.
Scripting Engine: Fixed outText and outSound for Coalition and Group.
Scripting Engine: Added "Mission" Task for ground groups.
Mission Editor UI for group variation placement tool added, not functional yet.
New skins for F-15C and MiG-31.
Model LODs have been better optimized.
Combined Arms

Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.
Command Map control of air units. You can now route them, set speed and altitude, and set targets.
Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
Updated, higher resolution ground unit HUDs.
Added min and max range rings for all indirect fire systems.
Added countdown timer for indirect fire missions.
Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
Changing round type loading delay added.
Added military icons for Command Map.
Provided NVG gain.
New compass orientation options.
Signal flare options.
Added tracer effect to armor piercing rounds.
Flaming Cliffs 3 (FC3)

New Su-27 campaign.
Added new multiplayer missions.
Bug Fixes and Adjustments:

DCS World

Network code improved for greater stability.
Note: Although many improvements and optimizations have been made, we still highly recommend 16 player limit when hosting complex missions. Depending on the exact composition of the mission, the bandwidth and number of players that a host may accommodate will vary. As always though, clients must be aware of their ping times (often influenced by connection distance to host) as this can cause warping and other connection issues.
Fixed Force Feedback joystick trim problems.
Tuned aircraft gun smoke.
Fixed Set Path to Column formation.
Fixed Georgian soldier animation.
Fixed long range radar break-lock for Russian aircraft.
AIM-120 and R-77 maximum load factor increased to 40g.
R-77 data adjust. Thrust, lift and drag.
AIM-120 data adjusted. Lift and drag.
AIM-9M maximum load factor increased to 35g.
AIM-9M thrust changed 12000 N.
Adjusted AIM-9P drag.
AIM-7M thrust and drag adjustments were made.
Increased load factor to R-27 family to 24g.
Increased R-27ER initial delay to 1.5 sec.
AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
R-60 data adjusted.
R-73 data adjusted.
Multi-channel missile guidance is fixed.
Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
Number of simultaneously guided AIM-54 is 4 for F-14.
Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
Adjustments to the air combat maneuvering of all aircraft.
"Transmit Message" command parameters indication is now in the action list
Fixed infantry not moving when route is changed.
Fixed client crash in MP.
Fixed pilot models with K36 ejection seat.
Debris of a killed soldier has been removed.
Adjusted AWACS action time.
Fixed switch waypoint triggered action.
Changed setting of mission start time (day, month).
Default damage parameters tuned for old aircraft models.
Fixed Mission Editor error when trying to change aircraft country.
Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
Aircraft will reset landing airdrome each time landing procedures is initiated.
Changed color of missile flame and smoke from blue to yellow.
"REACTION ON THREAT" option will now affect active ECM systems.
Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
Night vision staying switch to on after exit from the previous server has been fixed.
Incoming missiles warning messages has been corrected.
Helicopters will better maneuver against anti AAA when in the threat area.
Fixed scrollbar in debriefing.
Any hidden aircraft, helicopter, static object, and ships no longer break Fog of War.
Helicopters no longer sink when they takeoff from aircraft carrier.
Fixed some missions freezing every five seconds.
Fixed multiple problems in JTAC code.
Resource Manager message grammar adjusted.
Payload localization is now displayed.
A destroyed / burning aircraft burning can no longer auto lock other aircraft.
Fixed the AI formations after switching waypoints.
Wingmen will try to maintain absolute position in formation, they will maintain altitude when the leader turns.
HAWK SAM would not attack Su-25T if kh-25MPU attacks HAWK.
Fixed view problems for unarmed vehicles, infantry and fortifications.
Fixed crash changing wallpapers in Options dialog.
Fixed taking control of an AI aircraft that took off from the ground resulting in crashing into ground.
Corrected AI rolling during a dogfight.
DCS Modules

A-10C. A-10C TGP IR operation is fixed.
A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target.
FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
FC3. Fixed F-15C ADI operation reversed.
FC3. Fixed A-10A ADI operation reversed.
FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
FC3. Fixed some errors in F-15C campaign.
FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
FC3. Updated SEAD payloads and air defense deployments in some missions.
FC3. Missiles DLZ has been partially corrected.
FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.
Implemented MiG-29S style of stations display on HUD.
FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
FC3 - Wingmen will now turn off radar when commanded to.
FC3. Fixed data link for clients in multiplayer - MiG-29S and Su-27/33.
FC3. Simulator hang after ALT J jumping into an Su-27.
FC3. Fixed Su-33 sinking to the Kuznetsov deck near the superstructure.
FC3. Fixed simulator hang after ALT J jumping into an Su-33.
Combined Arms. Instant fire on ammunition switching has been fixed.
Combined Arms. Switched the reverse gear after the vehicle has stopped.
Combined Arms: Transition to alarm state GREEN for ground units has been fixed.
Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
Combined Arms. Corrected weapon aiming range grid for Russian and NATO tanks.
Combined Arms. Fix Cx and k1 for AP shell 2A46M_125_AP.
Combined Arms. Edit textures ground unit HUD when in zoomed in view.
Postal2
ce qui m'interpelle c'est les missille guidé pour le F-14

Et la limitation de 4 missiles guidée simultanément ...toujours sur F-14 ..
Harke
ça ne m'étonnerai pas que ce patch annonce la sortie de nouveau module smile.gif
DArt
En tout cas, perso, j'apprécie leur honnêté et leur volonté de livrer un code réseau stable. Il était très stable avant FC3 et ça nous manque smile.gif
PiedDroit
CITATION
Debris of a killed soldier has been removed

Des petits morceaux de barbaque éparpillés façon puzzle ? gap.gif
gillesdrone
CITATION(PiedDroit @ 4 Feb 2013, 20:49) *

CITATION
Debris of a killed soldier has been removed

Des petits morceaux de barbaque éparpillés façon puzzle ? gap.gif


en fait quand tu fais un tir " précis " sur un soldat a l'heure actuelle ça te fait un gros patacaisse genre pierre tombale ( tu me diras que ça tombe bien gap.gif ) mais pas terrible ....

j'aurais préféré une correction du bug de télémétrie laser pour le KA 50 innocent.gif

du coups tu as des nouvelles du gars qui avait fait le mod JTAC pour les Kamov ? ou bien tu sais où ça en est ?
Azrayen'
Harke, il y a des ajouts/modifs/retraits dans le changelog (par rapport à celui diffusé fin 2012) ?
J'ai pas vu mais suis pas chez moi alors passe pas trop de temps à détailler les petites lignes.
Harke
oui il me semble qu'il s'est bien étoffé depuis, je ne me souvient pas de ce que contenait exactement la version de fin 2012, mais y avait quasiment moitié moins de chose a mon souvenir

edit: ok je dis de la merde pour changer, voici l'ancien changelog, y a sans doute des différences mais la flemme de comparer

edit2: ben non, même pas, c'est le même, il n'est pas à jour

CODE
DCS World

Added new Su-27 model.
Added new Mission Editor trigger rule – Bomb in Zone.
New mission editor skin. Incomplete work in progress.
Helicopters will better maneuver against AAA maneuvering when in the threat area.
Added new Mission Editor trigger rule – Expression.
Scripting Engine: Fixed outText and outSound for Coalition and Group.
Scripting Engine: Added "Mission" Task for ground groups.
Mission Editor UI for group variation placement tool added, not functional yet.
New skins for F-15C and MiG-31.
Model LODs have been better optimized.



Combined Arms

Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity – once a minute. Player's can do this with the LALT + ' key combination.
Command Map control of air units. You can now route them, set speed and altitude, and set targets.
Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
Updated, higher resolution ground unit HUDs.
Added min and max range rings for all indirect fire systems.
Added countdown timer for indirect fire missions.
Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
Changing round type loading delay added.
Added military icons for Command Map.
Provided NVG gain.
New compass orientation options.
Signal flare options.
Added tracer effect to armor piercing rounds.



Flaming Cliffs (FC3)
New Su-27 campaign.
Added new multiplayer missions.


Bug Fixes and Adjustments:

DCS World

Tuned aircraft gun smoke.
Fixed Set Path to Column formation.
Fixed Georgian soldier animation.
Fixed long range radar break-lock for Russian aircraft.
AIM-120 and R-77 maximum load factor increased to 40g.
R-77 data adjust. Thrust, lift and drag.
AIM-120 data adjusted. Lift and drag.
AIM-9M maximum load factor increased to 35g.
AIM-9M thrust changed 12000 N.
Adjusted AIM-9P drag.
AIM-7M thrust and drag adjustments were made.
Increased load factor to R-27 family to 24g.
Increased R-27ER initial delay to 1.5 sec.
AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
R-60 data adjusted.
R-73 data adjusted.
Multi-channel missile guidance is fixed.
Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
Number of simultaneously guided AIM-54 is 4 for F-14.
Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
Adjustments to the air combat maneuvering of all aircraft.
"Transmit Message" command parameters indication is now in the action list
Fixed infantry not moving when route is changed.
Fixed client crash in MP.
Fixed pilot models with K36 ejection seat.
Debris of a killed soldier has been removed.
Adjusted AWACS action time.
Fixed switch waypoint triggered action.
Changed setting of mission start time (day, month).
Default damage parameters tuned for old aircraft models.
Fixed Mission Editor error when trying to change aircraft country.
Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
Aircraft will reset landing airdrome each time landing procedures is initiated.
Changed color of missile flame and smoke from blue to yellow.
"REACTION ON THREAT" option will now affect active ECM systems.
Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
Night vision staying switch to on after exit from the previous server has been fixed.
Incoming missiles warning messages has been corrected.
Helicopters will better maneuver against anti AAA when in the threat area.


DCS Modules

A-10C. A-10C TGP IR operation is fixed.
FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
FC3. Fixed F-15C ADI operation reversed.
FC3. Fixed A-10A ADI operation reversed.
FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
FC3. Fixed some errors in F-15C campaign.
FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
FC3. Updated SEAD payloads and air defense deployments in some missions.
FC3. Missiles DLZ has been partially corrected.
FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic – just an "underscore" is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
Fixed stations display on Russian HUD – only stations for currently selected weapon are displayed.
Implemented MiG-29S style of stations display on HUD.
FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
Combined Arms. Instant fire on ammunition switching has been fixed.
Combined Arms. Switched the reverse gear after the vehicle has stopped.
Combined Arms: Transition to alarm state GREEN for ground units has been fixed
Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
Maraudeur
Ce qui m'inquiète quand même, c'est le fait que la correction du SPO semble être problématique.
Pas d'information non plus sur les bugs des ILS et d'autres rapports de bugs déjà faits. sad.gif

Mais bon, je ne boude pas mon plaisir quand même... innocent.gif
Harke
ne pas oublié qu'il manque 1 mois de correction de bug dans les logs smile.gif
Azrayen'
Comme remarqué par Deus (shoutbox)...

CITATION(Wags)
1.2.3 Update

We share the frustration of another Monday without 1.2.3 being ready, but in the course of working on 1.2.3, what we term a "blocking" bug was introduced into the game. Specifically, helicopters unable to ramp start. This would break a significant number of missions / campaigns. We will now fix the issue, create a new installer, test the installer, and then release 1.2.3. We sincerely hope this will go quickly. No one wants to get 1.2.3 out the door more than us!



CITATION(Trad by Az)
Situation à date - DCS 1.2.3

Nous partageons la frustration d'encore un autre lundi passé sans que la version 1.2.3 ne soit prête ; dans le cadre du travail sur cette version, un bug "bloquant" a été introduit dans le simu. Plus précisément, les hélicoptères sont à ce stade incapables d'accomplir un ramp start, ce qui rendrait inutilisable un nombre important de missions / campagnes.
Nous devons désormais corriger le problème, créer un nouvel installeur, le tester, et enfin publier la 1.2.3. Nous espérons sincèrement que cela ira vite. Personne ne souhaite autant que nous que la sortie de la version 1.2.3 !


Source

++
Az'
Azrayen'
Et une mise à jour :
"Le bug bloquant a été corrigé aujourd'hui, test interne du nouvel installeur demain. On croise les doigts..."
Postal2
Petit UP !!

DCS Change Log 1.2.3

Today we are happy to make available version 1.2.3 of DCS World and updates to several DCS modules.

New Features:

DCS World
Added new Su-27 model. More skins will be added later.
Added new Mission Editor trigger rule - Bomb in Zone.
New mission editor skin. Incomplete work in progress.
Helicopters will better maneuver against AAA maneuvering when in the threat area.
Added new Mission Editor trigger rule - Expression.
Scripting Engine: Fixed outText and outSound for Coalition and Group.
Scripting Engine: Added "Mission" Task for ground groups.
Scripting Engine: Added Unit.getFuel function.
Mission Editor UI for group variation placement tool added, not functional yet.
New skins for F-15C and MiG-31.
Model LODs have been better optimized.

Combined Arms
Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.
Command Map control of air units. You can now route them, set speed and altitude, and set targets.
Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
Updated, higher resolution ground unit HUDs.
Added min and max range rings for all indirect fire systems.
Added countdown timer for indirect fire missions.
Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
Changing round type loading delay added.
Added military icons for Command Map.
Provided NVG gain.
New compass orientation options.
Signal flare options.
Added tracer effect to armor piercing rounds.

Flaming Cliffs 3 (FC3)
New Su-27 campaign.
Added new multiplayer missions.
Dual engagement, Track While Scan (TWS) for the MiG-29S.

Bug Fixes and Adjustments:


DCS World
Network code improved for greater stability.

Note: Although many improvements and optimizations have been made, we still highly recommend 16 player limit when hosting complex missions. Depending on the exact composition of the mission, the bandwidth and number of players that a host may accommodate will vary. As always though, clients must be aware of their ping times (often influenced by connection distance to host) as this can cause warping and other connection issues.


Fixed multiplayer data link for Russian aircraft.
Fixed Force Feedback joystick trim problems.
Tuned aircraft gun smoke.
Fixed Set Path to Column formation.
Fixed Georgian soldier animation.
Fixed long range radar break-lock for Russian aircraft.
AIM-120 and R-77 maximum load factor increased to 40g.
R-77 data adjust. Thrust, lift and drag.
AIM-120 data adjusted. Lift and drag.
AIM-9M maximum load factor increased to 35g.
AIM-9M thrust changed 12000 N.
Adjusted AIM-9P drag.
AIM-7M thrust and drag adjustments were made.
Increased load factor to R-27 family to 24g.
Increased R-27ER initial delay to 1.5 sec.
AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
R-60 data adjusted.
R-73 data adjusted.
Multi-channel missile guidance is fixed.
Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
Number of simultaneously guided AIM-54 is 4 for F-14.
Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
Adjustments to the air combat maneuvering of all aircraft.
"Transmit Message" command parameters indication is now in the action list
Fixed infantry not moving when route is changed.
Fixed client crash in MP.
Fixed pilot models with K36 ejection seat.
Debris of a killed soldier has been removed.
Adjusted AWACS action time.
Fixed switch waypoint triggered action.
Changed setting of mission start time (day, month).
Default damage parameters tuned for old aircraft models.
Fixed Mission Editor error when trying to change aircraft country.
Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
Aircraft will reset landing airdrome each time landing procedures is initiated.
Changed color of missile flame and smoke from blue to yellow.
"REACTION ON THREAT" option will now affect active ECM systems.
Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
Night vision staying switch to on after exit from the previous server has been fixed.
Incoming missiles warning messages has been corrected.
Helicopters will better maneuver against anti AAA when in the threat area.
Fixed scrollbar in debriefing.
Any hidden aircraft, helicopter, static object, and ships no longer break Fog of War.
Helicopters no longer sink when they takeoff from aircraft carrier.
Fixed some missions freezing every five seconds.
Fixed multiple problems in JTAC code.
Resource Manager message grammar adjusted.
Payload localization is now displayed.
A destroyed / burning aircraft burning can no longer auto lock other aircraft.
Fixed the AI formations after switching waypoints.
Wingmen will try to maintain absolute position in formation, they will maintain altitude when the leader turns.
HAWK SAM would not attack Su-25T if kh-25MPU attacks HAWK.
Fixed view problems for unarmed vehicles, infantry and fortifications.
Fixed crash changing wallpapers in Options dialog.
Fixed taking control of an AI aircraft that took off from the ground resulting in crashing into ground.
Corrected AI rolling during a dogfight.

DCS Modules
A-10C. A-10C TGP IR operation is fixed.
A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target.
FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
FC3. Fixed F-15C ADI operation reversed.
FC3. Fixed A-10A ADI operation reversed.
FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
FC3. Fixed some errors in F-15C campaign.
FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
FC3. Updated SEAD payloads and air defense deployments in some missions.
FC3. Missiles DLZ has been partially corrected.
FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.
2) Implemented MiG-29S style of stations display on HUD.
FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
FC3 - Wingmen will now turn off radar when commanded to.
FC3. Fixed data link for clients in multiplayer - MiG-29S and Su-27/33.
FC3. Simulator hang after ALT J jumping into an Su-27.
FC3. Fixed Su-33 sinking to the Kuznetsov deck near the superstructure.
FC3. Fixed simulator hang after ALT J jumping into an Su-33.
Combined Arms. Instant fire on ammunition switching has been fixed.
Combined Arms. Switched the reverse gear after the vehicle has stopped.
Combined Arms: Transition to alarm state GREEN for ground units has been fixed.
Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
Combined Arms. Corrected weapon aiming range grid for Russian and NATO tanks.
Combined Arms. Fixed the properties of the 2A46M-125 AP shell.
Combined Arms. Edit textures ground unit HUD when in zoomed in view.

1.2.3 Mise à jour dispo Voir içi !!!


Là aussi

et les Liens qui vont bien !
Lynx
question stupide, pas de mise à jour auto pour cette version ??? innocent.gif
Harke
juste une question de temps smile.gif

Autoupdate to 1.2.3 will be available around 8:30-9:00PM UTC.

Please, note:
1) Just running dcs_updater.exe checks for updates only once a day, to force a check, use 'Update DCS World' item from the Start menu >Eagle Dynamics->DCS World. Alternatively, cmdline: dcs_update.exe update

2) Even while update server capacity was increased and some mirror selection problems were fixed, the servers most probably will slowly melt under your excitement. So, be patient, meditate on the progress bar and the enlightenment wil come in due time. The download size and speed indication will appear, but not in this release.

Happy simming, and don't forget your family.
Lynx
j'm'en va attendre alors....

MERKI !!!!!!!!!!!!!

Et BON ANNIVERSAIRE !!!!!

Si si, j'y tiens... laugh.gif
kirt
CITATION(Harke @ 26 Feb 2013, 21:01) *

juste une question de temps smile.gif

Autoupdate to 1.2.3 will be available around 8:30-9:00PM UTC.

Please, note:
1) Just running dcs_updater.exe checks for updates only once a day, to force a check, use 'Update DCS World' item from the Start menu >Eagle Dynamics->DCS World. Alternatively, cmdline: dcs_update.exe update

2) Even while update server capacity was increased and some mirror selection problems were fixed, the servers most probably will slowly melt under your excitement. So, be patient, meditate on the progress bar and the enlightenment wil come in due time. The download size and speed indication will appear, but not in this release.

Happy simming, and don't forget your family.

Bon anniv... thumbsup.gif
pegazus
cheer.gif

DCS World
Network code improved for greater stability.

Note: Although many improvements and optimizations have been made, we still highly recommend 16 player limit when hosting complex missions. Depending on the exact composition of the mission, the bandwidth and number of players that a host may accommodate will vary. As always though, clients must be aware of their ping times (often influenced by connection distance to host) as this can cause warping and other connection issues.

J’espère ne plus avoir de déconnexion !




Bon ça télécharge mais c'est bien lent !
Lynx
Pour ma pomme, 2 tentatives de M.A.J., 2 plantages... blink.gif
PrOli
CITATION(Lynx @ 27 Feb 2013, 08:29) *
Pour ma pomme, 2 tentatives de M.A.J., 2 plantages... blink.gif


pas de chance !
sinon télécharge directement l’installateur -> ici

perso , aucun soucis et le nouveau Su27 wub.gif ...
Harke
Il faut insister

squale
install effectué!!! aucun problème!!

courage a tous
BaDCrC
Apparemment, le 1.2.3 change la structure du jeu et fout en l'air Helios, TARS, et autres SIOC export.
Faut tout se retaper à la main.

http://forums.eagle.ru/showthread.php?t=102034

gillesdrone
CITATION(BaDCrC @ 27 Feb 2013, 16:57) *

Apparemment, le 1.2.3 change la structure du jeu et fout en l'air Helios, TARS, et autres SIOC export.
Faut tout se retaper à la main.

http://forums.eagle.ru/showthread.php?t=102034



NON
DArt
+1 Helios, installé en 5s montre en main wink.gif
Azrayen'
Il parait que le SPO re-fonctionne. Ce qui serait un truc bien cool.
A tester dans tous les cas smile.gif
Lynx
Des petites modifications visuelles dans l'éditeur de mission... thumbsup.gif
gillesdrone
CITATION(Lynx @ 28 Feb 2013, 08:44) *

Des petites modifications visuelles dans l'éditeur de mission... thumbsup.gif

pas que ca regarde pour le Shkval thumbsup.gif

en plus lss sons des airbrakes et des volets enfin du Bruit :::::!!!!!!!

http://www.3rd-wing.net/index.php?showtopi...=0&#entry247520
Harke
non toujours pas les volets du 25T
Nounours
CITATION
+1 Helios, installé en 5s montre en main Image IPB


Depuis la 123 je pannouille ferme pour essayer de faire fonctionner Helios; je serais donc preneur du mode d'emploi pour "5s montre en main"...

A plus,

Ours
Postal2
Bon pour les F15 , nous avons différent soucis !

le plus gros ont passe casimment tout le temps au travers du terrain lors du poser ! c'est embêtant ... comme détails !
Les emports décaller sur le MPCD (vis à vis des bidons par exemple) .


Quelques truc superflue en plus et pas de soucis notoire pour le reste !

Les skins des mig31 bugguer selon si ont s'approche ou pas il disparaissent ..


Leb1705
CITATION(Postal2 @ 28 Feb 2013, 23:35) *
le plus gros ont passe casimment tout le temps au travers du terrain lors du poser ! c'est embêtant ... comme détails
Mais non, c'est juste toi qui te pose trop fort gap.gif
Demande à Piaf et Spat, je me suis posé niquel hier sur Gudauta. jesors.gif
Postal2
CITATION(Postal2 @ 28 Feb 2013, 23:35) *

Bon pour les F15 , nous avons différent soucis !

le plus gros ont passe casimment tout le temps au travers du terrain lors du poser ! c'est embêtant ... comme détails !
Les emports décaller sur le MPCD (vis à vis des bidons par exemple) .


Quelques truc superflue en plus et pas de soucis notoire pour le reste !

Les skins des mig31 bugguer selon si ont s'approche ou pas il disparaissent ..



Petit bug de plus ce soir à trois plus de menu comms aprs deux trois respawn etc : !! ...
sp@t
Après 6 atterrissages réussi sur plusieurs plateformes je peux dire que la sensibilité du train à été revu à la hausse donc je recommande un kiss Landing du train principal puis wheeling jusqu'à 110 kts pour finir en kiss nosewheel Landing joystick.gif

Ps: concerne uniquement le f-15 bien entendu wink.gif

++
AnaBolic
Pour profiter du pack son de Diveplane (qui pour le moment n'est pas compatible avec la 1.2.3),

Je vous renvoie à la lecture de ce post : http://forums.eagle.ru/showthread.php?t=97796&page=16
Harke
je ne rêve pas, mon 25T fait bien un bruit de PC au dessus de 95% rpm o_O

au passage export mfd en action pour le 25T et le f-15c

http://youtu.be/-1_-XltxfH4
Maraudeur
En fait, export du MFD pour tous les appareils. Test à effectuer avec Alt+F1 wink.gif
Azrayen'
Les rouges, z'avez vu un D/L fonctionnel depuis un EWR ?
J'ai pas l'impression... sad.gif
Maraudeur
Pas vu non plus, je pousserai les recherches plus tard... sad.gif
Petoulet
Yop,

Pas de correction non plus pour la perte de FPS en TTBA...

La prochaine maybe... detective.gif

A++

Pétou.
Pouka
L'ajout de la capacité multicible pour le MIG-29S ne fonctionne pas non plus... sad.gif En parlant de ce sujet, Wags dit ici:
"Il semble qu'un bug se soit glissé dans le code. Ce sera corrigé pour la prochaine version de la beta de FC3."
Azrayen'
Pouka, oui c'est déjà corrigé en version de dev, dc pas grave.

Pour le datalink second test (avions alliés cette fois) tjrs KO. Et pas de signal SPO : je suppose que sans ennemi, le radar est resté Off (comme les SAM).
Pas testé avec Mainstay, ni vérifié les 2 modèles d'EWR séparément.
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