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Harke
post 11 Jun 2014, 12:24
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je me suis posé la même question que gal ^^
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Lebelgefou
post 11 Jun 2014, 13:40
Message #132



 


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de toute maniere faudra y penser, car pour ce tenir informé, ce n'est pas avec le site RSI qu'on va pouvoir le faire happy.gif

Les gens y pensant pas toujours, mais les forums sont ce qui a de mieux pour se tenir informés sur n'importe quel jeux et sujet

Et quasi la totalité des futur joueurs de SC en ont un
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Harke
post 12 Sep 2014, 19:51
Message #133






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re les gens, un petit détérage pour une bonne nouvelle, patch pour arena commander 0.9 en cour avec pas mal de nouveau contenue, le swarm en coop, les courses de vaisseaux, et plein d'autres chose smile.gif

https://robertsspaceindustries.com/comm-lin...Ships-Available

Ce message a été modifié par Harke - 12 Sep 2014, 20:02.
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Harke
post 12 Sep 2014, 21:13
Message #134






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j'ai trouvé le patch note

CODE

Features

Added Cooperative Vanduul Swarm game mode
Added Classic Race game mode
Added Private Matches
Added Friend Codes
M50 is now Arena Commander Ready
350r is now Arena Commander Ready
Added New Horizons Speedway level
New Hangars:
- Discount is now Self Land
- Business is now Aeroview
- Deluxe is now Revel & York
- Addition of VFG Industrial Asteroid Hangar
Added backend support for Leaderboards
Added ability to boost maneuvering thrusters by consuming fuel
Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
Added various control schemes
Added fuel gauge to HUD of all ships
Greatly improved pilot g-force animations
Added scalable directional pilot animations for hit impacts
New game/pause menu
Updated and improved a plethora of sound effects
Added sounds for catwalk doors
Updated countermeasure sounds
Added response sound for hitting target
Updated Character Animations
New Sound effects for Vanduul wave spawns
New ship flight sounds
Updated Aurora paint jobs
Updated 300-series paint jobs
Added lead target indicators
Added sound effect for failed missile lock
Added sound effect for hit confirmation
Fixed a multitude of ships bugs for hangar ships
Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
Added spectator cam after you are destroyed
Added support for Track IR
Added support for players to select their active hangar on the website
Updated HUD, revamped HUD controls, and greatly improved functionality
Added slight head movement to look where you are flying

Balance/Tweaks

Increased top speed of ships to previous max boost speed
Afterburners now increase thruster power instead of top speed
Removed automatic lead shooting by ITTS. Training wheels are off.
Rebalanced all weapons
Improved weapon damage due to ITTS changes
Improved weapon heat dissipation
Boosting now overrides G-Safe
Improved control sensitivity for finer control on joysticks and thumbsticks.
Revised shield recharge rates and health
Revised health of all ships and their discrete pieces
Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
Revised missile speed, damage, and signature requirements for lock
Updated flight performance characteristics for all ships
Balanced energy consumption on weapons and items better.
Updated and improved art and visual effects in Broken Moon and Dying Star
Improved AI flight behavior

Fixes

Sound no longer plays while the loading screen is still active
CTC Core radar icon changed to be more visible
Fixed an issue where targeting reticles were still present after target died
Fixed the performance issues with CTC Cores
Fixed orientation of targeted ships on HUD
Respawn message no longer shows when you eject on your final life in Vanduul Swarm
Loading of ship hud no longer cancels lock-ons
Memory optimizations for sound
Missiles no longer pass through geometry
Various Animation and IK fixes
Freelancer door animation fixes
Fixed an issue with the crab escaping its tank and wandering out of the hangar
Fixed missing textures
Fixed up ejection issues
Fixed misaligned decals on ships
Various crash fixes
Fixed issue where player was able to exit ship while respawning
Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
Lighting adjustments
Fixed a lot of animation issues throughout
Fixed an issue with players falling through elevators
Fixed an issue with character appearing to fall after loading
Fixed camera angle issues in third person
Fixed character missing eyes in some situations
Fixed issues with audio cutting out
Fixed collision issues with walls
Console no longer displays user information such as username
Adjusted landing pad to be easier to land on
Fixed various server crashes
Track IR adjustments
Fixed issue where 300i could sometimes fail to eject the player
Fixed 325a control panels missing
Enabled Hornet volume trail
Fixed avenger geometry, animation, and texture issues
Fixed collision on the Cutlass
Fixed issues with damage states and visual effects
Fixed a potential security issue present when accessing the console
Fixed various issues with throttle and stick pilot animations in the Hornet
Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information

Known Issues

New Hangars are limited to the amount of ships that can be displayed
You cannot select which ships will be displayed in your Hangar
Non-Dogfight Hornets appear overly shiny
The large Hangar doors in Revel & York drop out of view at certain distances
Idris does not spawn in Hangar
Arena Commander menu clips through the M50 canopy after boarding the ship
350R pilots have a slight chance of spawning into race mode with broken wrists
The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
Players receive a “You died” message and are forced to respawn after launching Free Flight
Numerous locations with z-fighting on ships and hangars
Numerous minor collision issues in ships and hangars
Numerous locations in hangars where graphics will drop out at a distance
Some weapons and components are missing information in the holo table
Some weapons and components are showing one sided polygons in the holo table
300i variants cannot use their beds
Avenger bed cannot be used
Oculus Rift only works in Vehicle seats
The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
No Hornet variants have Arena Commander menus
The overdrive / boost bar does not work in the m50 or the 300i
Unable to change the power-triangle / priority in the 350R
Issue regarding CIG2 keyboard settings
In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.


Ce message a été modifié par Harke - 12 Sep 2014, 21:18.
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Anubis
post 12 Sep 2014, 21:16
Message #135






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Gizmo
post 12 Dec 2015, 08:45
Message #136






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L'alfa 2.0 est Online pour tous !!!
Bon jeux à tous cheer.gif
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Anubis
post 15 Dec 2015, 16:38
Message #137






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Le trailer qui va bien

Extrême cheer.gif

30GB à downloader ph34r.gif

Ce message a été modifié par Anubis - 15 Dec 2015, 16:39.

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DArt
post 17 Dec 2015, 18:41
Message #138




I am LotAtc

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Photun
post 17 Dec 2015, 19:40
Message #139




FOX OUAAAAAAAANNE !!

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Mouais smile.gif Moi j'attends surtout de voir comment il vont faire pour les transferts de données. Quand on voit des jeux comme Arma qui galèrent comme pas possible dans ce domaine... Pareil pour Elite Dangerous qui a dû faire des concessions en terme de nombre de joueurs simultanés dans les instances, je suis vraiment curieux de voir comment ils vont résoudre leur problème. Autrement qu'en faisant raquer un abonnement mensuel pour la gestion des serveurs ou en exigeant un débit minimum pour une qualité de jeu en multijoueur smile.gif
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MajorBug
post 17 Dec 2015, 20:55
Message #140




GЯЄЦН !

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Les instances de l'alpha semblent limitées à 16 joueurs, ça donne une idée de la solution innocent.gif

(la même que dans Elite)

Ils vont bien sur travailler à aller chercher le max mais ça atteindra jamais le niveau ultime de Eve Online avec une seule instance et jusqu'à 2000 joueurs même endroit. C'est sur que le gameplay est pas comparable. On verra... je l'attend plus pour la coop à ~10 que pour l'aspect MMO personnellement, moins de chances d'être déçu comme ça aussi

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